Post by Ryubasteon on Apr 10, 2011 9:46:40 GMT -5
First this is intentionally separate. ^^;
Here I would like you wolfies to post any ideas or features you would like to see in later versions, I will also post what I'm working on for it and its status, and if it was a request I got through other means, who requested it.
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Requested Features
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Feature: Critical Hit / Counter / Critical Counter System
Effects: Hunting, Pack Hunting, Sparring
Details: Allows for significant damage dealt and the automated response if conditions are met from the wolf or prey during combat situations. A Critical hit could be considered ripping the throat out of a prey, and a counter is done during an "Attack of Opportunity" such as when the attackers back is turned. A Critical Counter is an Attack of Opportunity that deals significant damage to the prey such as they hit a vital area.
Requested By: LightFoot & Ryu (Discussed at Martial Arts class)
Status: Conceptual
Feature: Surprise Attacks
Effects: Hunting, Pack Hunting
Details: When a hunt is initiated the attacker has a X% chance of surprising the prey and dealing extra damage or gaining an extra turn.
Requested by: LightFoot & Ryu (Discussed at Martial Arts class)
Status: Conceptual
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Major Revision Plans/Changes
Wolf Server Version 2.0
-This list is a list of revisions that will be made in the future (not the near future)
-Full System Recode to include a new Host Front-End
-Change from XML to SQL
-Dynamic Website Updates (Needs SQL)
-Code Optimization (Increased response times)
-Simplified Commands
-Modular Updates
Here I would like you wolfies to post any ideas or features you would like to see in later versions, I will also post what I'm working on for it and its status, and if it was a request I got through other means, who requested it.
------------------------------------------
Requested Features
----
Feature: Critical Hit / Counter / Critical Counter System
Effects: Hunting, Pack Hunting, Sparring
Details: Allows for significant damage dealt and the automated response if conditions are met from the wolf or prey during combat situations. A Critical hit could be considered ripping the throat out of a prey, and a counter is done during an "Attack of Opportunity" such as when the attackers back is turned. A Critical Counter is an Attack of Opportunity that deals significant damage to the prey such as they hit a vital area.
Requested By: LightFoot & Ryu (Discussed at Martial Arts class)
Status: Conceptual
Feature: Surprise Attacks
Effects: Hunting, Pack Hunting
Details: When a hunt is initiated the attacker has a X% chance of surprising the prey and dealing extra damage or gaining an extra turn.
Requested by: LightFoot & Ryu (Discussed at Martial Arts class)
Status: Conceptual
------------------------------------------
Major Revision Plans/Changes
Wolf Server Version 2.0
-This list is a list of revisions that will be made in the future (not the near future)
-Full System Recode to include a new Host Front-End
-Change from XML to SQL
-Dynamic Website Updates (Needs SQL)
-Code Optimization (Increased response times)
-Simplified Commands
-Modular Updates